Studio Above & Below
Augmented Reality, Motion Design and Interaction Design
Studio Above&Below is an artist led studio combining art, design, technology and research. The Studio’s vision is to invent positive future interactions with the environment through a meaningful use of emerging technologies. Their business idea supports this vision by offering outstanding immersive experiences based on in-depth research and novel storytelling, working towards positive futures in which technology, people and the environment live in sync. Heavily influenced by Chinese & Japanese technology, Studio Above&Below have exhibited and delivered lectures in Shanghai, Beijing and Tokyo as well as partaking in numerous VR & AR experiences across Europe & U.S.A.
The studio offers bespoke physical and digital experiences using Augmented Reality, Motion Design and Interaction Design. Working with cultural institutions such as the V&A, museums such as the Natural History Museum Berlin, scientists and brands, Studio Above&Below establishes powerful installations which aim to push the boundaries of digital media for future living
Finding a New Terrain
Finding A New Terrain is an Augmented Reality sculpture consisting of three digital experiences using stone, wood, print, water and light. Questioning how we can use an augmented layer between the digital and physical world for good, this piece explores different material behaviours in the future, examining its sustainability character. The endangered black Ebony tree for example is tearing to particles, due to its deforestation; on the other side the exhibited stone transforms into pieces but merges into its origin form, due to its sustainable matter. Can we use Augmented Reality in order to give nature and materials a voice?
ABOVE THE SURFACE
“Above The Surface” is an Augmented Reality Installation which explores a new way of seeing, consuming and (re-) producing objects. “Above The Surface” is a sculptural interactive art piece showing the constellation of five essential 3d printed objects. The user is looking through AR goggles, seeing digital skins merging with the physical objects. Using immersive storytelling, the piece aims to find new ways leading to how technology can help us to reuse objects rather than accumulating and producing more and more which leads to overproduction, the second biggest polluter on our planet.